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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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animation_editor.cpp
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Author
2016-01-23
-Fixes a bunch of stdout errors, closes #2763 closes #2731
Juan Linietsky
2016-01-17
small fix
Juan Linietsky
2016-01-17
fixes to keying updating
Juan Linietsky
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-10
Make sure variant parser actually writes floats when float property is reques...
Juan Linietsky
2016-01-09
Fix some error messages
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-08
added option to add_child, to use the same deduplication convention as in the...
Juan Linietsky
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-11-18
Split up AnimationPlayer tracks editor `Tracks` button
eska
2015-10-17
misc cleanup
Juan Linietsky
2015-08-30
-fix compile issue (pow)
Juan Linietsky
2015-06-11
fixed problem with crashing godot when changing number of steps while no anim...
krzycho
2015-05-27
-fix bug in animation editor
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-05-06
optional formal changes
ehriche
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-28
label properly adjusted to size when inserting key, fixes #1607
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2014-12-28
fixed a typo
tommy3
2014-12-08
remove old unused pref, added new confirm insert track
Dana Olson
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky