Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-10 | Merge pull request #5287 from marcelofg55/master | Juan Linietsky | |
Added popup menu for animation key right-click | |||
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-06-26 | Revert "Added toggle for loop interpolation based on adolson's code" | Rémi Verschelde | |
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959.. | |||
2016-06-19 | Merge pull request #4724 from Cybolic/optional-loop-interpolation | Rémi Verschelde | |
Added toggle for loop interpolation based on adolson's code | |||
2016-06-19 | -Added trigger mode to tracks, useful for properties that work as triggers, ↵ | Juan Linietsky | |
such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417 | |||
2016-06-18 | Added popup menu for animation key right-click | marcelofg55 | |
2016-05-21 | i18n: Use %d instead of %i in vformat | Rémi Verschelde | |
Fixes #4742. | |||
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-20 | Added toggle for loop interpolation based on adolson's code | Christian Dannie Storgaard | |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-09 | Insert new key helper is back to 2D editor, missed it? | Juan Linietsky | |
2016-02-02 | -fix path clear in animation call param, closes #3448 | Juan Linietsky | |
2016-01-31 | -Make sure to properly use node path from animation track as base path, ↵ | Juan Linietsky | |
fixes #3448 | |||
2016-01-27 | Fix animation toolbar | Franklin Sobrinho | |
2016-01-23 | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | |
2016-01-17 | small fix | Juan Linietsky | |
2016-01-17 | fixes to keying updating | Juan Linietsky | |
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky | |
-Added a bottom menu list | |||
2016-01-10 | Make sure variant parser actually writes floats when float property is ↵ | Juan Linietsky | |
requested, closes #3301 | |||
2016-01-09 | Fix some error messages | Franklin Sobrinho | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-08 | added option to add_child, to use the same deduplication convention as in ↵ | Juan Linietsky | |
the editor, closes #3017 | |||
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are ↵ | Juan Linietsky | |
unresolved -Added a tool to clean up unresolved tracks and unused keys | |||
2015-11-18 | Split up AnimationPlayer tracks editor `Tracks` button | eska | |
2015-10-17 | misc cleanup | Juan Linietsky | |
2015-08-30 | -fix compile issue (pow) | Juan Linietsky | |
-ask user for track to call nodes when adding call track | |||
2015-06-11 | fixed problem with crashing godot when changing number of steps while no ↵ | krzycho | |
animation added | |||
2015-05-27 | -fix bug in animation editor | Juan Linietsky | |
-fix crash bug in physics motion, closes #1993 | |||
2015-05-25 | improved animation editor | Juan Linietsky | |
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | |||
2015-05-06 | optional formal changes | ehriche | |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-28 | label properly adjusted to size when inserting key, fixes #1607 | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2014-12-28 | fixed a typo | tommy3 | |
2014-12-08 | remove old unused pref, added new confirm insert track | Dana Olson | |
2014-12-07 | Batch of Bugfixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! | |||
2014-11-12 | 3D Import Import & UDP | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support. | |||
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |