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2016-05-05Merge pull request #4548 from vnen/pr-fix-win64-buildRémi Verschelde
2016-05-05Merge pull request #4547 from neikeq/pr-wrong-debug-methodsRémi Verschelde
2016-05-04Fix memory leakGeorge Marques
2016-05-04Add missing Vector2Array case to Variant::operator String()Ignacio Etcheverry
2016-05-03Fix windows 64-bits build.George Marques
2016-05-03Fixed documentation generator for polymorphic functionsDaniel J. Ramirez
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
2016-02-10doc: use correct identifier for InputEventJoystick{Motion, Button}hondres
2016-01-08fixes debug_release buildAriel Manzur
2016-01-02Added var2bytes and bytes2var to convet any variable to bytes and back. Close...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky
2015-11-19Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser...Aren Villanueva
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
2015-09-23Fix a bug with doctool (" >")Bojidar Marinov
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-04-22resolved some cases wehre built-in doc is not properlt generated, fixes #1719Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-14FixesJuan Linietsky
2014-06-29Bug FixesJuan Linietsky
2014-02-22-added kinematic bodyJuan Linietsky
2014-02-15-project settings are saved when changedJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky