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2016-08-26Merge pull request #6269 from neikeq/pr-doc-nullIgnacio Etcheverry
DocData: Fix null reference not detected correctly
2016-08-24DocData: Fix null reference not detected correctlyIgnacio Etcheverry
2016-08-18DocData: Fix duplicated parenthesis for default valuesIgnacio Etcheverry
2016-07-07Doctool: correct XML indentationJ08nY
fixes #4483
2016-07-05Make sure builtin types' constants remain in orderGeorge Marques
This adds a list of constants for VariantCall to make sure the order of register is kept when showing in the editor help and in the documentation. This also remove the sorting of constants from the doctool, so it keeps the natural order in classes.xml.
2016-06-29Add Variant to the list of clases, so it can be documented (make sure it ↵Juan Linietsky
can't be documented that it can't be used). Closes #5237
2016-06-21Fix classes.xml sortingGeorge Marques
Make methods, signals, theme items and constants sort correctly
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-13Save member information in docdataBojidar Marinov
Closes #4609
2016-05-05Merge pull request #4548 from vnen/pr-fix-win64-buildRémi Verschelde
Fix memory leak
2016-05-05Merge pull request #4547 from neikeq/pr-wrong-debug-methodsRémi Verschelde
Fix wrong return and argument types in documentation
2016-05-04Fix memory leakGeorge Marques
As pointed out by @sanikoyes in #4541.
2016-05-04Add missing Vector2Array case to Variant::operator String()Ignacio Etcheverry
- Correcly display Vector2Array default arguments in the documentation
2016-05-03Fix windows 64-bits build.George Marques
The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113
2016-05-03Fixed documentation generator for polymorphic functionsDaniel J. Ramirez
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-10doc: use correct identifier for InputEventJoystick{Motion, Button}hondres
2016-01-08fixes debug_release buildAriel Manzur
2016-01-02Added var2bytes and bytes2var to convet any variable to bytes and back. ↵Juan Linietsky
Closes #2075
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky
2015-11-19Fixes the make_doc.sh, <, > and & signs in descriptions that cause the ↵Aren Villanueva
parser to break. Documentation for HTTPClient. Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages. String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-09-23Fix a bug with doctool (" >")Bojidar Marinov
Please test, this was made from GitHub GUI, so couldn't test it myself.
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-04-22resolved some cases wehre built-in doc is not properlt generated, fixes #1719Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-10-14FixesJuan Linietsky
-=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
2014-06-29Bug FixesJuan Linietsky
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
2014-02-22-added kinematic bodyJuan Linietsky
-added kinematic body demos
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky