Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-08 | Add zstd compression support. | Ferenc Arn | |
zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions. | |||
2017-05-28 | opus: Update to upstream version 1.1.5 | Rémi Verschelde | |
2017-05-27 | openssl: Sync with upstream 1.0.2l | Rémi Verschelde | |
2017-05-27 | openssl: Reapply necessary UWP changes from patch | Rémi Verschelde | |
2017-05-27 | openssl: Define WIN32_LEAN_AND_MEAN on Windows | Rémi Verschelde | |
This avoids namespace collisions with things such as X509_NAME. Also force include of necessary definitions in `crypto/o_str.c` which seem missing on MSVC (but work on MinGW). | |||
2017-05-27 | openssl: Sync with pristine upstream 1.0.2h | Rémi Verschelde | |
Our necessary custom changes will be reapplied in later commits for clarity, and saved as patches for future updates. | |||
2017-05-27 | openssl: Document update process and delete unused files | Rémi Verschelde | |
2017-05-27 | TinyEXR: Document licensing and copyright | Rémi Verschelde | |
2017-05-27 | Fix MinGW-w64 build of TinyEXR for old toolchains | Rémi Verschelde | |
MinGW-w64 is at version 2.0.1 on our current Travis CI toolchain, and seems not to like fopen_s. | |||
2017-05-26 | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | |
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 | |||
2017-05-07 | Improve documentation of thirdparty code snippets | Rémi Verschelde | |
2017-04-28 | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde | |
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp. | |||
2017-04-28 | Split thirdparty smaz.c out of compressed_translation.cpp | Rémi Verschelde | |
Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ``` | |||
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | |
2017-04-09 | libpng: Update to upstream version 1.6.29 | Rémi Verschelde | |
2017-04-09 | opus: Update to upstream version 1.1.4 | Rémi Verschelde | |
2017-04-09 | squish: Update to upstream version 1.15 | Rémi Verschelde | |
Also fix clang-format pre-commit hook to ignore thirdparty files. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | ENet code cleanup and changes from review. | Fabio Alessandrelli | |
2017-03-24 | Cleanup unused ENet files and updated thirdparty README | Fabio Alessandrelli | |
2017-03-24 | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli | |
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP. | |||
2017-03-08 | Convert ENetAddress host to 16 bytes to accomote IPv6 | Fabio Alessandrelli | |
2017-03-08 | Add godot socket implementation | Fabio Alessandrelli | |
2017-02-17 | Update libwebp to 0.6.0 | volzhs | |
2017-02-09 | Reorder the folders in tools to prepare moving tools/editor | Rémi Verschelde | |
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs. | |||
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | |
2017-01-16 | zlib: Update to upstream version 1.2.11 | Rémi Verschelde | |
2017-01-11 | Remove libmpcdec bundled lib, no longer used | Rémi Verschelde | |
Musepack support was removed in 857c50db70ba52723214eca4639fe230fd827864. | |||
2017-01-08 | opus: Update to upstream opusfile 0.8 | Rémi Verschelde | |
Had missed it in the previous commit as the upstream website is outdated. | |||
2017-01-06 | Remove bundled glew, obsoleted by glad | Rémi Verschelde | |
Also make Haiku load the glad header for GLES3 too, though I haven't test it. | |||
2017-01-06 | glad: Update to upstream 0.1.13a0 | Rémi Verschelde | |
Upstreams the workaround we had to use for OSX. | |||
2017-01-06 | Move glad files to thirdparty dir | Rémi Verschelde | |
2017-01-05 | opus: Update to upstream libopus 1.1.3 | Rémi Verschelde | |
2017-01-05 | zlib: Update to upstream 1.2.10 | Rémi Verschelde | |
2017-01-05 | libpng: Update to upstream 1.6.28 | Rémi Verschelde | |
Fixes a NULL pointer dereference bug (CVE-2016-10087). | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2016-12-24 | Update libwebp to 0.5.2 | volzhs | |
2016-12-01 | WebM: Fix crash when there is no audio stream | Błażej Szczygieł | |
Sync with libsimplewebm-git: 05cfdc2 | |||
2016-11-15 | Fix compilation with MSVC 2013 | Błażej Szczygieł | |
2016-11-06 | Merge pull request #7019 from vnen/rename-winrt-uwp | Rémi Verschelde | |
Rename WinRT platform to UWP | |||
2016-11-03 | opus: Move public headers to match system install | Rémi Verschelde | |
2016-11-03 | Rename remaining WinRT references to UWP | George Marques | |
2016-11-03 | Rename WINRT_ENABLED to UWP_ENABLED | George Marques | |
2016-11-03 | Rename WinRT files to UWP | George Marques | |
2016-11-02 | libpng: Update to upstream 1.6.26 | Rémi Verschelde | |
2016-10-19 | libvpx: Necessary modifications | Błażej Szczygieł | |
- convert ARM assembly (NEON) files, - add rtcd for run-time CPU features detection, - modify "system_state.h", - "arm_cpudetect.c" fixes. | |||
2016-10-19 | Add libvpx thirdparty library | Błażej Szczygieł | |
Only necessary files | |||
2016-10-17 | Add libsimplewebm and libwebm thirdparty libraries | Błażej Szczygieł | |
2016-10-15 | freetype: Make it a module and split thirdparty library | Rémi Verschelde | |
Comment out the weird workaround for building on Windows at it might not be needed anymore. Testing needed to confirm. | |||
2016-10-15 | zlib: Split thirdparty files, simplify scons option | Rémi Verschelde | |