Age | Commit message (Collapse) | Author |
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Force using floats in cubemap coefficient
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As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.
This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).
This partially addresses #12419.
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Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
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-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
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The previous code would always use SSE2 intrinsics, which is not valid
on UWP ARM platforms (and likely not on some x86 platforms either).
The patch has been submitted upstream too:
https://github.com/richgel999/jpeg-compressor/pull/13
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Fix crash in stb_vorbis.c
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And expand commit hashes to full hashes instead of shortened ones.
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tinyexr: Sync with upstream 4dbd05a + enable C++11 threaded loading
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Recast: Update to upstream commit 57610fa (2019)
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pcre2: Update to upstream version 10.34
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stb_vorbis: Update to upstream version 1.19
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Drop now unused curl_hostcheck.c
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Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.34/ChangeLog?view=markup
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1.19 - 2020-02-05 - warnings
1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc
warnings etc.
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One less thirdparty library to document \o/
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Upstream development restarted after 13 years. Changes:
2020-02-02: Version 0.5.0
Minor speed improvement on the decompressor.
Prevent memory violation when decompressing corrupted input.
2020-01-10: Version 0.4.0
Only code & infrastructure clean-up, no new functionality.
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enet: Update to upstream version 1.3.15
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Update to bullet master (2.90)
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Fixes #37799.
Fixes #37986.
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jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
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Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-04
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Fix Clang warnings on Windows
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Fixes #37490.
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Those checks were *very likely* meant to clamp the max value,
not the min one.
Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001.
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Avoid build error due to duplicate `main` symbol definition.
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The comment mentioned a conflict with libwebsockets, but we actually
still get this conflict even now that we don't use libwebsockets.
Not sure what component is clashing but we should basically just keep
this patch.
Follow-up to #36823.
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mbedtls: Re-apply upstream PR 1453 after #36823
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For some weird reason 'git apply' does not error out when it does nothing,
so I missed that I did not apply the patch properly in #36823...
This broke the UWP 32-bit x86 build.
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Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which
breaks our current use case.
This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored
loader.
We may need to re-evaluate how we link the loader, but until then,
reverting this PR fixes Windows support after the upgrade to a recent
SDK version in #36932.
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This reverts commit 78b22393a8dd182ee56d0448ed77ba4430de5e75.
It caused a regression in FBX import leading to crashes.
Fixes #36908.
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Fixes #36888.
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(Headers are actually sdk-1.2.131.1, they did not get a re-release.)
Also synced VMA 2.3.0 again, fixing unwanted clang-formatting of
thirdparty code.
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- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
of the new ArmaturePopulate API that Gordon authored. We'll have to
wait for a public release with that API (5.1?) to enable unbundling.
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