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2017-04-09libpng: Update to upstream version 1.6.29Rémi Verschelde
2017-04-09opus: Update to upstream version 1.1.4Rémi Verschelde
2017-04-09squish: Update to upstream version 1.15Rémi Verschelde
Also fix clang-format pre-commit hook to ignore thirdparty files.
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24ENet code cleanup and changes from review.Fabio Alessandrelli
2017-03-24Cleanup unused ENet files and updated thirdparty READMEFabio Alessandrelli
2017-03-24Allow non blocking UDP put_packet in C++.Fabio Alessandrelli
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP.
2017-03-08Convert ENetAddress host to 16 bytes to accomote IPv6Fabio Alessandrelli
2017-03-08Add godot socket implementationFabio Alessandrelli
2017-02-17Update libwebp to 0.6.0volzhs
2017-02-09Reorder the folders in tools to prepare moving tools/editorRémi Verschelde
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-16zlib: Update to upstream version 1.2.11Rémi Verschelde
2017-01-11Remove libmpcdec bundled lib, no longer usedRémi Verschelde
Musepack support was removed in 857c50db70ba52723214eca4639fe230fd827864.
2017-01-08opus: Update to upstream opusfile 0.8Rémi Verschelde
Had missed it in the previous commit as the upstream website is outdated.
2017-01-06Remove bundled glew, obsoleted by gladRémi Verschelde
Also make Haiku load the glad header for GLES3 too, though I haven't test it.
2017-01-06glad: Update to upstream 0.1.13a0Rémi Verschelde
Upstreams the workaround we had to use for OSX.
2017-01-06Move glad files to thirdparty dirRémi Verschelde
2017-01-05opus: Update to upstream libopus 1.1.3Rémi Verschelde
2017-01-05zlib: Update to upstream 1.2.10Rémi Verschelde
2017-01-05libpng: Update to upstream 1.6.28Rémi Verschelde
Fixes a NULL pointer dereference bug (CVE-2016-10087).
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2016-12-24Update libwebp to 0.5.2volzhs
2016-12-01WebM: Fix crash when there is no audio streamBłażej Szczygieł
Sync with libsimplewebm-git: 05cfdc2
2016-11-15Fix compilation with MSVC 2013Błażej Szczygieł
2016-11-06Merge pull request #7019 from vnen/rename-winrt-uwpRémi Verschelde
Rename WinRT platform to UWP
2016-11-03opus: Move public headers to match system installRémi Verschelde
2016-11-03Rename remaining WinRT references to UWPGeorge Marques
2016-11-03Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques
2016-11-03Rename WinRT files to UWPGeorge Marques
2016-11-02libpng: Update to upstream 1.6.26Rémi Verschelde
2016-10-19libvpx: Necessary modificationsBłażej Szczygieł
- convert ARM assembly (NEON) files, - add rtcd for run-time CPU features detection, - modify "system_state.h", - "arm_cpudetect.c" fixes.
2016-10-19Add libvpx thirdparty libraryBłażej Szczygieł
Only necessary files
2016-10-17Add libsimplewebm and libwebm thirdparty librariesBłażej Szczygieł
2016-10-15freetype: Make it a module and split thirdparty libraryRémi Verschelde
Comment out the weird workaround for building on Windows at it might not be needed anymore. Testing needed to confirm.
2016-10-15zlib: Split thirdparty files, simplify scons optionRémi Verschelde
2016-10-15glew: Split thirdparty files and isolate envRémi Verschelde
Not fully happy about the way this one interacts with the various platforms. Maybe the platform_config.h should be generated by the SCsub instead of passing a define just to know where is the header.
2016-10-15squish: Update to upstream 1.14Rémi Verschelde
Sources are untouched, tarball from https://sourceforge.net/projects/libsquish
2016-10-15squish: Move to a module and split thirdparty libRémi Verschelde
2016-10-15rtaudio: Split thirdparty filesRémi Verschelde
2016-10-15mpc: Move to a module and split thirdparty libmpcdecRémi Verschelde
2016-10-15theora: Move to a module and split thirdparty libRémi Verschelde
Same rationale as the previous commits.
2016-10-15openssl: Move to a module and split thirdparty libRémi Verschelde
Same rationale as the previous commits.
2016-10-15ogg/vorbis/opus: Make them modules and unbundle thirdparty libsRémi Verschelde
Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
2016-10-15webp: Make it a module and unbundle libwebp thirdparty filesRémi Verschelde
Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.
2016-10-15dds/etc1/pbm/pvr: Make those modules and split thirdparty filesRémi Verschelde
They are not particularly packaged in Linux distros so we do not facilitate unbundling via SCons. There could be done if/when there is interest. Also s/pnm/pbm/, long-lived typo :)
2016-10-15enet: Split enet thirdparty files and allow unbundlingRémi Verschelde
Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet.
2016-10-15jpg: Make it a module and split jpgd thirdparty filesRémi Verschelde
Similar rationale as in previous commit.
2016-10-15png: Split library to thirdparty dir and allow unbundlingRémi Verschelde
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.