Age | Commit message (Collapse) | Author |
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This make sure that (1x1) , (1 x X) and (X , 1) pixel images using sub-sampling will get correct half_image_size i.e NON-NEGATIVE.
fix : https://github.com/godotengine/godot/issues/42363
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-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
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Fix biased output of randi_range
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Taken from https://github.com/KhronosGroup/Vulkan-Loader/pull/475.
Supersedes and reverts #43119 since the upstream change removes the need for
that custom define.
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Fixes #43105.
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vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
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Actually sdk-1.2.154.1 for Vulkan-Loader.
glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.
COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
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This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
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Applies VMA master branch patch that removes incorrect asserts:
issue: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/102
patch: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/commit/39aeff7a434801c5f8a2432b9544a2165e63e697
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build. Add ARM64 breakpoint inline assembly to "doctest".
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Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.
Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.
This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
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Upstreams our crash fixes from #38422 and #40174.
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Backported from https://github.com/nothings/stb/pull/989.
Fixes #40164.
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Update to wslay 1.1.1 .
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A minor fix, but let's stay in sync.
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Backporting this upstream patch:
https://github.com/OpenImageDenoise/mkl-dnn/commit/1e42e6db81e1a5270ecc0191c5385ce7e7d978e9
Fixes #39186.
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Upgrade OIDN to 1.1.0, the latest stable version that doesn't need
the ISPC compiler.
Documented the changes made during the removal of TBB and added a patch
file for them.
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Force using floats in cubemap coefficient
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As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.
This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).
This partially addresses #12419.
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Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
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-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
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The previous code would always use SSE2 intrinsics, which is not valid
on UWP ARM platforms (and likely not on some x86 platforms either).
The patch has been submitted upstream too:
https://github.com/richgel999/jpeg-compressor/pull/13
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Fix crash in stb_vorbis.c
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And expand commit hashes to full hashes instead of shortened ones.
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tinyexr: Sync with upstream 4dbd05a + enable C++11 threaded loading
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Recast: Update to upstream commit 57610fa (2019)
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pcre2: Update to upstream version 10.34
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stb_vorbis: Update to upstream version 1.19
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Drop now unused curl_hostcheck.c
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