Age | Commit message (Collapse) | Author |
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Fix Clang warnings on Windows
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Fixes #37490.
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Those checks were *very likely* meant to clamp the max value,
not the min one.
Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001.
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Avoid build error due to duplicate `main` symbol definition.
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The comment mentioned a conflict with libwebsockets, but we actually
still get this conflict even now that we don't use libwebsockets.
Not sure what component is clashing but we should basically just keep
this patch.
Follow-up to #36823.
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mbedtls: Re-apply upstream PR 1453 after #36823
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For some weird reason 'git apply' does not error out when it does nothing,
so I missed that I did not apply the patch properly in #36823...
This broke the UWP 32-bit x86 build.
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Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which
breaks our current use case.
This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored
loader.
We may need to re-evaluate how we link the loader, but until then,
reverting this PR fixes Windows support after the upgrade to a recent
SDK version in #36932.
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This reverts commit 78b22393a8dd182ee56d0448ed77ba4430de5e75.
It caused a regression in FBX import leading to crashes.
Fixes #36908.
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Fixes #36888.
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(Headers are actually sdk-1.2.131.1, they did not get a re-release.)
Also synced VMA 2.3.0 again, fixing unwanted clang-formatting of
thirdparty code.
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- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
of the new ArmaturePopulate API that Gordon authored. We'll have to
wait for a public release with that API (5.1?) to enable unbundling.
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Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-02
Drop patch to disable VIA padlock since we no longer use libwebsockets,
so there's no conflict anymore.
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DTLS support + optional ENet encryption
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Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
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Non-DTLS implementation uses plain NetSocket for performance as before.
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BinomialLLC/basis_universal@895ee8ee7e04f22267f8d16d46de04d5a01d63ac.
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Linux).
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[MinGW] Remove unused WinAPI includes/defines from RVO2.
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- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Also drop unneeded files.
Fix build with MinGW. Closes #32384.
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- Renamed option to `builtin_vulkan`, since that's the name of the
library and if we were to add new components, we'd likely use that
same option.
- Merge `vulkan_loader/SCsub` in `vulkan/SCsub`.
- Accordingly, don't use built-in Vulkan headers when not building
against the built-in loader library.
- Drop Vulkan registry which we don't appear to need currently.
- Style and permission fixes.
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MinGW-w64 ships all Windows SDK headers as lowercase, which prevents
cross-compiling this code from Linux.
Windows filesystems are case insensitive so it should work fine with
lowercase includes.
PR'ed upstream: https://github.com/KhronosGroup/Vulkan-Loader/pull/212
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Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
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GLSLang out.
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-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
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- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.
This work has been kindly sponsored by IMVU.
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The problem could be related to different byte ordering when copying
the interface address over the binding address.
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Fixes CVE-2019-18222.
`include/mbedtls/version.h` was modified to include the forgotten
version bump to 2.16.4, fixed upstream by ARMmbed/mbedtls#2992.
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This allows distro unbundling again for distros that ship Bullet 2.89+.
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enet: Sync with upstream 1.3.14
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xatlas: Sync with upstream e12ea82
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We still have local modifications necessary for IPv6 support
and using Godot sockets.
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Before rebasing on the newly released enet 1.3.14, let's resync with the actual
commit we initially imported, which seems to be:
https://github.com/lsalzman/enet/commit/f46fee0acc8e243b2b6910b09693f93c3aad775f
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
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We now use `thirdparty/misc/triangulator.h` for all physics-related
(collision, navigation) triangulation needs.
Follow-up to #34293.
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This is a very outdated copy of Bullet's btScalar.h,
we're probably only discovering the tip of the bad
cross-platform compatibility of the unmaintained vhacd.
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On some systems, including Alpine Linux, musl is used instead of
glibc. This commit patches the third-party V-HACD module to provide
a macro not provided by musl.
Fixes #31555.
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- Added correct config file for android dllmaps.
- Fix __Internal DllImports with a dlopen fallback.
- Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo).
- Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
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