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2022-02-11vulkan: Update volk, headers and glslang to 1.3.204Rémi Verschelde
2022-02-11Revert "vulkan: Update volk, headers and glslang to 1.3.204"Rémi Verschelde
This reverts commit d233908fb6c02f96f13de8b627510a5149bfecc3.
2022-02-10vulkan: Update volk, headers and glslang to 1.3.204Rémi Verschelde
2021-09-22Vulkan: Update volk and Vulkan SDK components to 1.2.190Rémi Verschelde
2021-08-13Upgrade Vulkan memory allocatorPedro J. Estébanez
2021-08-12Use "volk" instead of statically linked Vulkan loader.bruvzg
2020-12-21Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0jacobcoughenour
Updated glslang and Vulkan headers/loader following the instructions found in thirdparty/README. glslang was updated to the 'known good' matching Vulkan SDK version 1.2.162.0. Vulkan headers and loader were updated to the commit tagged with sdk-1.2.162.0. 'vk_mem_alloc.h' and 'vk_mem_alloc.c' are unchanged since there hasn't been a new tagged release since 2.3.0. Here's the Vulkan release notes for this update: https://vulkan.lunarg.com/doc/sdk/1.2.162.0/windows/release_notes.html Reverted and removed the unnecessary fix-mingw-snprintf patch for glslang as well as the mention of it in thirdparty/README.md.
2020-10-29vulkan: Backport build fix for MinGW-w64 8.0.0Rémi Verschelde
Taken from https://github.com/KhronosGroup/Vulkan-Loader/pull/475. Supersedes and reverts #43119 since the upstream change removes the need for that custom define.
2020-10-26vulkan: Re-add Windows patch to fix static library useRémi Verschelde
Fixes #43105.
2020-10-15vulkan: Sync loader, headers and glslang to sdk-1.2.154.0Rémi Verschelde
Actually sdk-1.2.154.1 for Vulkan-Loader. glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the known-good version for Vulkan-ValidationLayers 1.2.154.0. COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt, and `glslang/register_types.cpp` now uses the upstream definition for its default builtin resource instead of hardcoding it.
2020-07-25Thirdparty Vulkan: patch VMA to fix assetsSergey Minakov
Applies VMA master branch patch that removes incorrect asserts: issue: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/102 patch: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/commit/39aeff7a434801c5f8a2432b9544a2165e63e697
2020-04-10Fix extra warnings in Android buildPouleyKetchoupp
2020-04-01Fix Clang warnings on WindowsRémi Verschelde
Fixes #37490.
2020-03-09vulkan: Re-add option to build Vulkan-Loader staticallyRémi Verschelde
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which breaks our current use case. This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored loader. We may need to re-evaluate how we link the loader, but until then, reverting this PR fixes Windows support after the upgrade to a recent SDK version in #36932.
2020-03-09Update Vulkan loader and headers to sdk-1.2.131.2Rémi Verschelde
(Headers are actually sdk-1.2.131.1, they did not get a re-release.) Also synced VMA 2.3.0 again, fixing unwanted clang-formatting of thirdparty code.
2020-02-11Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and ↵bruvzg
Linux).
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11Update Vulkan loader to 1.1.127bruvzg
2020-02-11SCons: Streamline Vulkan buildsystem + fixupsRémi Verschelde
- Renamed option to `builtin_vulkan`, since that's the name of the library and if we were to add new components, we'd likely use that same option. - Merge `vulkan_loader/SCsub` in `vulkan/SCsub`. - Accordingly, don't use built-in Vulkan headers when not building against the built-in loader library. - Drop Vulkan registry which we don't appear to need currently. - Style and permission fixes.
2020-02-11VulkanLoader: Make Windows includes lowercase for MinGWRémi Verschelde
MinGW-w64 ships all Windows SDK headers as lowercase, which prevents cross-compiling this code from Linux. Windows filesystems are case insensitive so it should work fine with lowercase includes. PR'ed upstream: https://github.com/KhronosGroup/Vulkan-Loader/pull/212
2020-02-11Add static Vulkan loader.bruvzg
Initial Vulkan support for Windows. Initial Vulkan support for macOS.