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This is a very outdated copy of Bullet's btScalar.h,
we're probably only discovering the tip of the bad
cross-platform compatibility of the unmaintained vhacd.
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Fixes #27926.
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Also adding a patch to easily identify and reapply them.
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Godot-specific changes will then be redone without touching upstream formatting.
Also documented current state in thirdparty/README.md and added LICENSE.
Add vhacd to COPYRIGHT.txt.
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Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
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