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2023-04-07Update thorvg to 0.8.4RedworkDE
(cherry picked from commit cfed867da1a696692442bd6991449b864707b1d3)
2022-11-30Update thorvg to 0.8.3DeeJayLSP
2022-10-13thorvg: Sync with 0.8.2, cleanup SCsub and fix includesRémi Verschelde
We were compiling `src/loaders/external_png` but using the header from `src/loaders/png`, leading to `-Wodr` warnings. Remove unused bundled lodepng code since we use `external_png` (libpng). Whitespace changes are from upstream, will attempt PR'ing a cleanup there for future updates.
2022-05-23thorvg: Sync a couple fixes from upstreamRémi Verschelde
We're still formally tracking v0.8.1, those fixes don't impact the library features. I didn't bother documenting them with patches as they will likely soon make their way to either a v0.8.2 or v0.9.0.
2022-05-15thorvg: Sync with upstream 0.8.1Rémi Verschelde
And backport fix for FreeBSD support. Fixes #60003.
2022-03-16thorvg: Fix MinGW build by adding explicit `<cstring>` includeRémi Verschelde
Fixes #59044.
2022-03-08ThorVG: Sync with upstream 0.8.0K. S. Ernest (iFire) Lee
2022-01-31ThorVG: Sync with upstream 0.7.1Anilforextra
Changes: https://github.com/Samsung/thorvg/releases/tag/v0.7.1
2022-01-20thorvg: Fix usage of min/max breaking on VS 2017Rémi Verschelde
Fixes https://github.com/godotengine/godot/issues/56894#issuecomment-1015956706.
2022-01-18thorvg: Fix missing `<cstring>` includes for MinGWRémi Verschelde
Fixes #56894.
2022-01-14Use ThorVG instead of NanoSVG for importing SVGsK. S. Ernest (iFire) Lee
ThorVG is a platform-independent portable library for drawing vector-based scene and animation. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>