Age | Commit message (Collapse) | Author |
|
|
|
Godot crashed here sometimes by generating the uv map.
|
|
But this time without messing up the code style and with proper
comments documenting changed code.
|
|
The file was wrongly formatted in 8b01b2e85cb7ed60209c925f1e123374272bd8c8,
for thirdparty code we keep the upstream style *if* we need to make changes at all.
|
|
-Add emission lighting to raytrace mode, fixes #14686
|
|
|
|
Fixes #14709.
Same as https://github.com/Thekla/thekla_atlas/pull/11,
but adding comments until it's merged upstream.
|
|
|
|
|
|
|
|
Bug introduced in 65fb961b8b2c81ce33c9e0e4c0add7b13da0193a.
|
|
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
|
|
As requested by reduz, an import of thekla_atlas into thirdparty/
|