Age | Commit message (Collapse) | Author |
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Godot crashed here sometimes by generating the uv map.
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But this time without messing up the code style and with proper
comments documenting changed code.
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The file was wrongly formatted in 8b01b2e85cb7ed60209c925f1e123374272bd8c8,
for thirdparty code we keep the upstream style *if* we need to make changes at all.
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-Add emission lighting to raytrace mode, fixes #14686
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-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
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As requested by reduz, an import of thekla_atlas into thirdparty/
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