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2022-11-27Updated Recast to 4fef044Graham Pentheny
In some cases Godot can generate input parameters to Recast that cause it to crash. Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize. This has been fixed upstream in Recast (in https://github.com/recastnavigation/recastnavigation/commit/3901c5854c958593443859fd1214162452ff2982). Updating Godot's Recast integration fixes this crash issue in Godot as well.
2022-05-17Recast: Update to upstream commit 5a870d4 (2022)Rémi Verschelde
2020-04-30Recast: Update to upstream commit 57610fa (2019)Rémi Verschelde
2017-09-04Recast integration.Saracen