Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-18 | Improved shadow rendering efficiency | reduz | |
-Do not bind attributes that are not needed -Improve a bit more how meshoptimizer interacts with Godot | |||
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz | |
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken | |||
2020-12-13 | Rework Mesh handling on scene importing. | reduz | |
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer. -Integrated MeshOptimizer -Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on. |