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path: root/thirdparty/meshoptimizer/patches
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2023-01-31meshoptimizer: Sync with upstream commit 4a287848fRémi Verschelde
https://github.com/zeux/meshoptimizer/commit/4a287848fd664ae1c3fc8e5e008560534ceeb526
2022-06-10meshoptimizer: Sync with upstream commit ea4558d1cRémi Verschelde
https://github.com/zeux/meshoptimizer/commit/ea4558d1c0f217f1d67ed7fe0b07896ece88ae18
2022-05-17meshoptimizer: Sync with upstream commit 8a7d69caaRémi Verschelde
https://github.com/zeux/meshoptimizer/commit/8a7d69caa68f778cb559f1879b6beb7987c8c6b7
2021-09-27Auto LOD fixes and improvementsjfons
* Fixed LODs for shadow meshes. * Added a merging step before simplification. This helps with tesselated meshes that were previously left untouched. The angle difference at wich edges ar considered "hard" can be tweaked as an import setting. * LODs will now start with the highest decimation possible and keep doubling (approximately) the number of triangles from there. This makes sure that very low triangle counts are included when possible. * Given more weight to normal preservation. * Modified MeshOptimizer to report distance-based error instead of including attributes in the reported metrics. * Added attribute transference between the original mesh and the various LODs. Right now only normals are taken into account, but it could be expanded to other attributes in the future.
2021-05-22Update with experimental mesh optimizer.K. S. Ernest (iFire) Lee
Normals being optimized has better quality now. Test simplify once and then use a slightly less tolerant error for the target error.
2020-12-30Meshoptimizer update libraryK. S. Ernest (iFire) Lee
2020-12-18Implement automatic LOD (Level of Detail)reduz
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken