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path: root/thirdparty/meshoptimizer/meshoptimizer.h
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2023-01-31meshoptimizer: Sync with upstream commit 4a287848fRémi Verschelde
https://github.com/zeux/meshoptimizer/commit/4a287848fd664ae1c3fc8e5e008560534ceeb526
2022-05-17meshoptimizer: Sync with upstream commit 8a7d69caaRémi Verschelde
https://github.com/zeux/meshoptimizer/commit/8a7d69caa68f778cb559f1879b6beb7987c8c6b7
2021-11-19meshoptimizer: Sync with upstream commit f4c356d79Rémi Verschelde
https://github.com/zeux/meshoptimizer/commit/f4c356d79fadb99cbf432f7e199d823581b0e19e
2021-05-22Update with experimental mesh optimizer.K. S. Ernest (iFire) Lee
Normals being optimized has better quality now. Test simplify once and then use a slightly less tolerant error for the target error.
2021-04-18update meshoptimizer to 0.16Hendrik Brucker
2021-01-11Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee
Switch to simplify sloppy for another try. Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2020-12-30Meshoptimizer update libraryK. S. Ernest (iFire) Lee
2020-12-18Implement automatic LOD (Level of Detail)reduz
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken
2020-12-13Rework Mesh handling on scene importing.reduz
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer. -Integrated MeshOptimizer -Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.