Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-16 | libpng: Update to upstream 1.6.38 | Rémi Verschelde | |
2019-04-26 | libpng: Update to upstream 1.6.37 | Rémi Verschelde | |
Fixes CVE-2019-7317. | |||
2019-03-04 | Update libpng (1.6.35 --> 1.6.36) | Chaosus | |
2018-07-28 | libpng: Update to upstream version 1.6.35 | Rémi Verschelde | |
2017-10-12 | updated libpng to version 1.6.33 (September 28, 2017) | Indah Sylvia | |
2017-08-27 | libpng: Update to upstream version 1.6.32 | Rémi Verschelde | |
Fixes security vulnerability in our 1.6.31rc01 snapshot. | |||
2017-07-22 | libpng: Update to upstream version 1.6.31rc01 | Rémi Verschelde | |
Fixes various issues with 1.6.30, especially ARM build. Supersedes change in #9722. | |||
2016-11-02 | libpng: Update to upstream 1.6.26 | Rémi Verschelde | |
2016-10-15 | png: Split library to thirdparty dir and allow unbundling | Rémi Verschelde | |
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot. |