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path: root/thirdparty/libpng/png.h
AgeCommit message (Collapse)Author
2022-12-21libpng: Update to upstream 1.6.39Rémi Verschelde
2022-09-16libpng: Update to upstream 1.6.38Rémi Verschelde
2019-04-26libpng: Update to upstream 1.6.37Rémi Verschelde
Fixes CVE-2019-7317.
2019-03-04Update libpng (1.6.35 --> 1.6.36)Chaosus
2018-07-28libpng: Update to upstream version 1.6.35Rémi Verschelde
2017-10-29libpng: Cosmetic update to upstream 1.6.34Rémi Verschelde
No code change in the part we are using, it only affected contrib code. [ci skip]
2017-10-12updated libpng to version 1.6.33 (September 28, 2017)Indah Sylvia
2017-08-27libpng: Update to upstream version 1.6.32Rémi Verschelde
Fixes security vulnerability in our 1.6.31rc01 snapshot.
2017-07-22libpng: Update to upstream version 1.6.31rc01Rémi Verschelde
Fixes various issues with 1.6.30, especially ARM build. Supersedes change in #9722.
2017-07-14libpng: Update to upstream version 1.6.30Rémi Verschelde
2017-04-09libpng: Update to upstream version 1.6.29Rémi Verschelde
2017-01-05libpng: Update to upstream 1.6.28Rémi Verschelde
Fixes a NULL pointer dereference bug (CVE-2016-10087).
2016-11-02libpng: Update to upstream 1.6.26Rémi Verschelde
2016-10-15png: Split library to thirdparty dir and allow unbundlingRémi Verschelde
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.