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path: root/thirdparty/libpng/arm/arm_init.c
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2019-03-04Update libpng (1.6.35 --> 1.6.36)Chaosus
2016-11-02libpng: Update to upstream 1.6.26Rémi Verschelde
2016-10-15png: Split library to thirdparty dir and allow unbundlingRémi Verschelde
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.