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2022-02-11Revert "vulkan: Update volk, headers and glslang to 1.3.204"Rémi Verschelde
This reverts commit d233908fb6c02f96f13de8b627510a5149bfecc3.
2022-02-10vulkan: Update volk, headers and glslang to 1.3.204Rémi Verschelde
2022-01-12glslang: Fix support for building against public/system libraryRémi Verschelde
Fix include paths to support both vendored and system-installed glslang. Remove usage of the private `StandAlone` bits. Requires us to vendor a copy of `DefaultTBuiltInResource` (or provide our own customized one) as glslang doesn't provide it in its public API. Also removes unused C interface as it's not well encapsulated and depends on `StandAlone`. Fixes #56307.
2021-09-22Vulkan: Update volk and Vulkan SDK components to 1.2.190Rémi Verschelde
2020-12-21Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0jacobcoughenour
Updated glslang and Vulkan headers/loader following the instructions found in thirdparty/README. glslang was updated to the 'known good' matching Vulkan SDK version 1.2.162.0. Vulkan headers and loader were updated to the commit tagged with sdk-1.2.162.0. 'vk_mem_alloc.h' and 'vk_mem_alloc.c' are unchanged since there hasn't been a new tagged release since 2.3.0. Here's the Vulkan release notes for this update: https://vulkan.lunarg.com/doc/sdk/1.2.162.0/windows/release_notes.html Reverted and removed the unnecessary fix-mingw-snprintf patch for glslang as well as the mention of it in thirdparty/README.md.
2020-10-15vulkan: Sync loader, headers and glslang to sdk-1.2.154.0Rémi Verschelde
Actually sdk-1.2.154.1 for Vulkan-Loader. glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the known-good version for Vulkan-ValidationLayers 1.2.154.0. COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt, and `glslang/register_types.cpp` now uses the upstream definition for its default builtin resource instead of hardcoding it.
2020-03-09glslang: Sync with upstream 4fc7a33 for Vulkan SDK 1.2.131Rémi Verschelde
Fixes #36888.
2020-02-11Initial work on Vulkan:Juan Linietsky
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/)