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path: root/thirdparty/glad/glad.c
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2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2020-08-13Remove obsolete GLES2 backend codeRémi Verschelde
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
2019-11-12glad: Sync with upstream 0.1.33Rémi Verschelde
2019-07-11glad: Sync with upstream 0.1.31Rémi Verschelde
2019-05-02added MSAA to GLES backendclayjohn
2019-03-04glad: Sync with upstream 0.1.29Rémi Verschelde
2018-11-23glad: Sync with upstream 0.1.28Rémi Verschelde
2018-08-11Rebase patches for fixing haiku build.Adrien Destugues
2018-07-28glad: Sync with upstream 0.1.25Rémi Verschelde
2018-05-04Update GLAD to 0.1.20a0Chaosus
2018-03-05Add GL_ARB_framebuffer_object extension support check and ↵bruvzg
GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings). Add GL_ARB_debug_output extension support check on all platforms.
2018-03-02GLES2 renderer support on macOS.bruvzg
2017-11-30glad: Sync with upstream 0.1.16a0Indah Sylvia
2017-06-14glad: Sync with upstream 0.1.14a0Rémi Verschelde
2017-01-06glad: Update to upstream 0.1.13a0Rémi Verschelde
Upstreams the workaround we had to use for OSX.
2017-01-06Move glad files to thirdparty dirRémi Verschelde