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AgeCommit message (Collapse)Author
2018-11-02Use NetSocket directly for ENet.Fabio Alessandrelli
Avoid PacketPeerUDP buffering.
2018-09-12Unify PacketPeerUDP using NetSocketFabio Alessandrelli
2018-09-12ENet wrapper properly detect disconnect on pollFabio Alessandrelli
Now PacketPeerUDP.get_available_packet_count() return -1 if the socket is in error state.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-10-17Fix BSD compile issuesMarcelo Fernandez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24ENet code cleanup and changes from review.Fabio Alessandrelli
2017-03-24Cleanup unused ENet files and updated thirdparty READMEFabio Alessandrelli
2017-03-24Allow non blocking UDP put_packet in C++.Fabio Alessandrelli
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP.
2017-03-08Convert ENetAddress host to 16 bytes to accomote IPv6Fabio Alessandrelli
2017-03-08Add godot socket implementationFabio Alessandrelli
2016-11-03Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques
2016-10-15enet: Split enet thirdparty files and allow unbundlingRémi Verschelde
Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet.