Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-14 | Reorganize ENet pactches. | Fabio Alessandrelli | |
2020-07-14 | Funnel refuse_new_connections to Godot ENet. | Fabio Alessandrelli | |
2020-04-21 | enet: Update to upstream version 1.3.15 | Rémi Verschelde | |
2020-02-18 | Merge pull request #36296 from Faless/dtls/enet_vulkan | Rémi Verschelde | |
DTLS support + optional ENet encryption | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-17 | Custom godot sockets for ENet now support DTLS. | Fabio Alessandrelli | |
Non-DTLS implementation uses plain NetSocket for performance as before. | |||
2020-01-05 | enet: Sync with upstream 1.3.14 | Rémi Verschelde | |
We still have local modifications necessary for IPv6 support and using Godot sockets. | |||
2020-01-05 | enet: Resync with upstream we forked at, add patch | Rémi Verschelde | |
Before rebasing on the newly released enet 1.3.14, let's resync with the actual commit we initially imported, which seems to be: https://github.com/lsalzman/enet/commit/f46fee0acc8e243b2b6910b09693f93c3aad775f | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-04-26 | Removed a call to `set_blocking_enabled` from function `enet_socket_create` ↵ | Tarik02 | |
since it is already called from https://github.com/godotengine/godot/blob/master/thirdparty/enet/host.c#L63 | |||
2019-04-26 | Implement function enet_socket_set_option using ENetSocket class's methods. | Tarik02 | |
Implemented options: - ENET_SOCKOPT_NONBLOCK - ENET_SOCKOPT_BROADCAST - ENET_SOCKOPT_REUSEADDR - ENET_SOCKOPT_NODELAY Not implemented options: - ENET_SOCKOPT_RCVBUF - ENET_SOCKOPT_SNDBUF - ENET_SOCKOPT_RCVTIMEO - ENET_SOCKOPT_SNDTIMEO | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-02 | Use NetSocket directly for ENet. | Fabio Alessandrelli | |
Avoid PacketPeerUDP buffering. | |||
2018-09-12 | Unify PacketPeerUDP using NetSocket | Fabio Alessandrelli | |
2018-09-12 | ENet wrapper properly detect disconnect on poll | Fabio Alessandrelli | |
Now PacketPeerUDP.get_available_packet_count() return -1 if the socket is in error state. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-10-17 | Fix BSD compile issues | Marcelo Fernandez | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | ENet code cleanup and changes from review. | Fabio Alessandrelli | |
2017-03-24 | Cleanup unused ENet files and updated thirdparty README | Fabio Alessandrelli | |
2017-03-24 | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli | |
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP. | |||
2017-03-08 | Convert ENetAddress host to 16 bytes to accomote IPv6 | Fabio Alessandrelli | |
2017-03-08 | Add godot socket implementation | Fabio Alessandrelli | |
2016-11-03 | Rename WINRT_ENABLED to UWP_ENABLED | George Marques | |
2016-10-15 | enet: Split enet thirdparty files and allow unbundling | Rémi Verschelde | |
Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet. |