Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-12 | Unify PacketPeerUDP using NetSocket | Fabio Alessandrelli | |
2018-09-12 | ENet wrapper properly detect disconnect on poll | Fabio Alessandrelli | |
Now PacketPeerUDP.get_available_packet_count() return -1 if the socket is in error state. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-10-17 | Fix BSD compile issues | Marcelo Fernandez | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | ENet code cleanup and changes from review. | Fabio Alessandrelli | |
2017-03-24 | Cleanup unused ENet files and updated thirdparty README | Fabio Alessandrelli | |
2017-03-24 | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli | |
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP. | |||
2017-03-08 | Convert ENetAddress host to 16 bytes to accomote IPv6 | Fabio Alessandrelli | |
2017-03-08 | Add godot socket implementation | Fabio Alessandrelli | |
2016-11-03 | Rename WINRT_ENABLED to UWP_ENABLED | George Marques | |
2016-10-15 | enet: Split enet thirdparty files and allow unbundling | Rémi Verschelde | |
Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet. |