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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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enet
Age
Commit message (
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Author
2020-01-05
enet: Sync with upstream 1.3.14
Rémi Verschelde
2020-01-05
enet: Resync with upstream we forked at, add patch
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-26
Removed a call to `set_blocking_enabled` from function `enet_socket_create` s...
Tarik02
2019-04-26
Implement function enet_socket_set_option using ENetSocket class's methods.
Tarik02
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-02
Use NetSocket directly for ENet.
Fabio Alessandrelli
2018-09-12
Unify PacketPeerUDP using NetSocket
Fabio Alessandrelli
2018-09-12
ENet wrapper properly detect disconnect on poll
Fabio Alessandrelli
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-17
Fix BSD compile issues
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
ENet code cleanup and changes from review.
Fabio Alessandrelli
2017-03-24
Cleanup unused ENet files and updated thirdparty README
Fabio Alessandrelli
2017-03-24
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-08
Convert ENetAddress host to 16 bytes to accomote IPv6
Fabio Alessandrelli
2017-03-08
Add godot socket implementation
Fabio Alessandrelli
2016-11-03
Rename WINRT_ENABLED to UWP_ENABLED
George Marques
2016-10-15
enet: Split enet thirdparty files and allow unbundling
Rémi Verschelde