index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
thirdparty
/
enet
/
godot.cpp
Age
Commit message (
Expand
)
Author
2020-02-18
Merge pull request #36296 from Faless/dtls/enet_vulkan
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-17
Custom godot sockets for ENet now support DTLS.
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-26
Removed a call to `set_blocking_enabled` from function `enet_socket_create` s...
Tarik02
2019-04-26
Implement function enet_socket_set_option using ENetSocket class's methods.
Tarik02
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-02
Use NetSocket directly for ENet.
Fabio Alessandrelli
2018-09-12
Unify PacketPeerUDP using NetSocket
Fabio Alessandrelli
2018-09-12
ENet wrapper properly detect disconnect on poll
Fabio Alessandrelli
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
ENet code cleanup and changes from review.
Fabio Alessandrelli
2017-03-24
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-08
Add godot socket implementation
Fabio Alessandrelli