Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-02 | Use NetSocket directly for ENet. | Fabio Alessandrelli | |
Avoid PacketPeerUDP buffering. | |||
2018-09-12 | Unify PacketPeerUDP using NetSocket | Fabio Alessandrelli | |
2018-09-12 | ENet wrapper properly detect disconnect on poll | Fabio Alessandrelli | |
Now PacketPeerUDP.get_available_packet_count() return -1 if the socket is in error state. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | ENet code cleanup and changes from review. | Fabio Alessandrelli | |
2017-03-24 | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli | |
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP. | |||
2017-03-08 | Add godot socket implementation | Fabio Alessandrelli | |