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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
Age
Commit message (
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Author
2021-04-25
Remove duplicate comments
Dennis Brakhane
2021-01-19
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2020-12-30
bullet: Sync with upstream 3.08
Rémi Verschelde
2020-12-18
bullet: Sync with upstream 3.07
Rémi Verschelde
2020-04-27
Update to bullet master (2.90)
PouleyKetchoupp
2020-01-08
bullet: Sync with upstream 2.89
Rémi Verschelde
2019-06-11
bullet: Sync with current upstream master branch
Rémi Verschelde
2019-05-16
Revert "Revert "Implemented terrain raycast acceleration""
Rémi Verschelde
2019-04-23
Revert "Implemented terrain raycast acceleration"
Rémi Verschelde
2019-02-01
Implemented terrain raycast acceleration using Bresenham traversal and 1 leve...
Marc Gilleron
2019-01-07
Update Bullet to the latest commit 126b676
Oussama
2018-09-07
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Andrea Catania
2018-01-13
bullet: Streamline bundling, remove extraneous src/ folder
Rémi Verschelde
2017-11-04
Vendor thirdparty Bullet source for upcoming physics server backend
AndreaCatania