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path: root/thirdparty/bullet/LinearMath/TaskScheduler
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2022-03-09Remove unused Bullet module and thirdparty codeRémi Verschelde
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
2021-10-06bullet: Fix UWP build by disabling TaskScheduler dynamic loadingRémi Verschelde
Cf. https://github.com/bulletphysics/bullet3/pull/3991 (cherry picked from commit cbe0cff53dadc29735977899c69a5231cb00eff9)
2019-06-11bullet: Sync with current upstream master branchRémi Verschelde
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503.
2019-01-07Update Bullet to the latest commit 126b676Oussama
2018-09-07Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9Andrea Catania