Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-09 | Remove unused Bullet module and thirdparty code | Rémi Verschelde | |
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them. | |||
2019-06-11 | bullet: Sync with current upstream master branch | Rémi Verschelde | |
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503. | |||
2019-01-07 | Update Bullet to the latest commit 126b676 | Oussama | |
2018-09-07 | Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9 | Andrea Catania | |