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path: root/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
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2020-01-08bullet: Sync with upstream 2.89Rémi Verschelde
This allows distro unbundling again for distros that ship Bullet 2.89+.
2019-06-11bullet: Sync with current upstream master branchRémi Verschelde
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503.
2019-05-16Revert "Revert "Implemented terrain raycast acceleration""Rémi Verschelde
2019-04-23Revert "Implemented terrain raycast acceleration"Rémi Verschelde
2019-02-01Implemented terrain raycast acceleration using Bresenham traversal and 1 ↵Marc Gilleron
level of chunks
2019-01-07Update Bullet to the latest commit 126b676Oussama
2018-01-13bullet: Streamline bundling, remove extraneous src/ folderRémi Verschelde
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.