Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-11 | bullet: Sync with current upstream master branch | Rémi Verschelde | |
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503. | |||
2019-05-16 | Revert "Revert "Implemented terrain raycast acceleration"" | Rémi Verschelde | |
2019-04-23 | Revert "Implemented terrain raycast acceleration" | Rémi Verschelde | |
2019-02-01 | Implemented terrain raycast acceleration using Bresenham traversal and 1 ↵ | Marc Gilleron | |
level of chunks | |||
2019-01-07 | Update Bullet to the latest commit 126b676 | Oussama | |
2018-01-13 | bullet: Streamline bundling, remove extraneous src/ folder | Rémi Verschelde | |
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one. |