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path: root/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
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2021-09-30bullet: Sync with upstream 3.17Rémi Verschelde
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads SCons into not properly rebuilding all files when headers change. This means we also need to make sure Bullet builds without warning, and current version fares fairly well, there were just a couple to fix (patch included). Increase minimum version for distro packages to 2.90 (this was never released as the "next" version after 2.89 was 3.05... but that covers it too). Fixes #43868. (cherry picked from commit b7901c773c2eaff26b5c3a5342773a70571b2648)
2019-06-11bullet: Sync with current upstream master branchRémi Verschelde
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503.
2019-05-16Revert "Revert "Implemented terrain raycast acceleration""Rémi Verschelde
2019-04-23Revert "Implemented terrain raycast acceleration"Rémi Verschelde
2019-02-01Implemented terrain raycast acceleration using Bresenham traversal and 1 ↵Marc Gilleron
level of chunks
2019-01-07Update Bullet to the latest commit 126b676Oussama
2018-09-07Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9Andrea Catania
2018-01-13bullet: Streamline bundling, remove extraneous src/ folderRémi Verschelde
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.