Age | Commit message (Collapse) | Author |
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-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
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"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
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Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check.
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HarfBuzz, Graphite).
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TextServer.
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nanosvg: Sync with upstream 3e403ec
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Includes a patch for breakpoint inline assembly for macOS.
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Includes some loop condition fixes after fuzzing.
The previously identified regression (#43641) is now fixed upstream.
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This reverts commit f697e7879b0c1b37b94b890b3f2a9910e5d822a2.
Part of the update introduced a regression:
https://github.com/memononen/nanosvg/issues/188.
We could include a local revert of the problematic commit but let's just do a
full revert to our previous version, and I'll re-update once the regression
is fixed upstream.
Fixes #43641.
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Includes some loop condition fixes after fuzzing.
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vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
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Actually sdk-1.2.154.1 for Vulkan-Loader.
glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.
COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
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This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
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build. Add ARM64 breakpoint inline assembly to "doctest".
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Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.
Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.
This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
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Upstreams our crash fixes from #38422 and #40174.
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Update to wslay 1.1.1 .
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A minor fix, but let's stay in sync.
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Backporting this upstream patch:
https://github.com/OpenImageDenoise/mkl-dnn/commit/1e42e6db81e1a5270ecc0191c5385ce7e7d978e9
Fixes #39186.
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Upgrade OIDN to 1.1.0, the latest stable version that doesn't need
the ISPC compiler.
Documented the changes made during the removal of TBB and added a patch
file for them.
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Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
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Fix crash in stb_vorbis.c
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And expand commit hashes to full hashes instead of shortened ones.
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tinyexr: Sync with upstream 4dbd05a + enable C++11 threaded loading
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Recast: Update to upstream commit 57610fa (2019)
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pcre2: Update to upstream version 10.34
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stb_vorbis: Update to upstream version 1.19
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Drop now unused curl_hostcheck.c
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Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.34/ChangeLog?view=markup
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1.19 - 2020-02-05 - warnings
1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc
warnings etc.
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One less thirdparty library to document \o/
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Upstream development restarted after 13 years. Changes:
2020-02-02: Version 0.5.0
Minor speed improvement on the decompressor.
Prevent memory violation when decompressing corrupted input.
2020-01-10: Version 0.4.0
Only code & infrastructure clean-up, no new functionality.
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enet: Update to upstream version 1.3.15
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