Age | Commit message (Collapse) | Author |
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Switch to simplify sloppy for another try.
Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
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spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)
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pcre2: Update to upstream version 10.36
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Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.36/ChangeLog?view=markup
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enet: Sync with upstream 1.3.17
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Also include public domain assets in `COPYRIGHT.txt` with Unlicence text or
dual-licensing scheme.
And document commit hashes for most thirdparty code in `thirdparty/README.md`
for clarity, and in case there's no tag matching the included version numbers.
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zstd: Update to upstream version 1.4.8
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Make ClassDB test macros enforce their msg to be constructed as String,
since doctest 2.4.2 changes the message passing to vararg.
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Meshoptimizer Update: Restrict edge collapses to avoid triangle flipping
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Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0
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Updated glslang and Vulkan headers/loader following the instructions found in thirdparty/README.
glslang was updated to the 'known good' matching Vulkan SDK version 1.2.162.0. Vulkan headers and loader were updated to the commit tagged with sdk-1.2.162.0.
'vk_mem_alloc.h' and 'vk_mem_alloc.c' are unchanged since there hasn't been a new tagged release since 2.3.0.
Here's the Vulkan release notes for this update:
https://vulkan.lunarg.com/doc/sdk/1.2.162.0/windows/release_notes.html
Reverted and removed the unnecessary fix-mingw-snprintf patch for glslang as well as the mention of it in thirdparty/README.md.
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ICU: Update to upstream release 68.2
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-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
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-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
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"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
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Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check.
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HarfBuzz, Graphite).
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TextServer.
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nanosvg: Sync with upstream 3e403ec
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Includes a patch for breakpoint inline assembly for macOS.
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Includes some loop condition fixes after fuzzing.
The previously identified regression (#43641) is now fixed upstream.
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This reverts commit f697e7879b0c1b37b94b890b3f2a9910e5d822a2.
Part of the update introduced a regression:
https://github.com/memononen/nanosvg/issues/188.
We could include a local revert of the problematic commit but let's just do a
full revert to our previous version, and I'll re-update once the regression
is fixed upstream.
Fixes #43641.
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Includes some loop condition fixes after fuzzing.
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vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
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Actually sdk-1.2.154.1 for Vulkan-Loader.
glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.
COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
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This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
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build. Add ARM64 breakpoint inline assembly to "doctest".
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Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.
Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.
This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
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Upstreams our crash fixes from #38422 and #40174.
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Update to wslay 1.1.1 .
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A minor fix, but let's stay in sync.
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Backporting this upstream patch:
https://github.com/OpenImageDenoise/mkl-dnn/commit/1e42e6db81e1a5270ecc0191c5385ce7e7d978e9
Fixes #39186.
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