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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Merge pull request #63049 from Faless/mp/4.x_as_module
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-22
Implement a Worker ThreadPool
reduz
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-18
Use integer types in Image and ImageTexture methods
FireForge
2022-07-17
Fix TextEdit test dependency on SceneTree's initial process time > 0
Marcel Admiraal
2022-07-07
Merge pull request #62108 from bruvzg/font_config_v3
Rémi Verschelde
2022-07-07
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...
bruvzg
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-05
Implement a BitField hint
reduz
2022-07-05
Implemented tests for Plane getters and setters.
cabinboy1031
2022-06-17
Make enum/constant binds 64-bit.
bruvzg
2022-06-16
Make AStar to use 64-bit logic
Yuri Rubinsky
2022-05-23
Fix typos with codespell
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-17
doctest: Update to 2.4.8
Rémi Verschelde
2022-05-17
Create onready variables when dropping nodes and holding Ctrl
Haoyu Qiu
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-10
Merge pull request #59643 from kneejuicer/geometry2D-tests
Rémi Verschelde
2022-05-09
Fix backspace when selection reaches left edge
Paweł Fertyk
2022-05-05
Fix inconsistent naming in Time
Nicholas Huelin
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Merge pull request #60529 from timothyqiu/theme-validation
Rémi Verschelde
2022-05-01
Fix left aligned integer sign in string formatting
Haoyu Qiu
2022-04-29
Merge pull request #60519 from nathanfranke/fix-newline-indent
Rémi Verschelde
2022-04-28
remove escapes in gdscript test output
Nathan Franke
2022-04-28
fix lines ending in comments causing auto indent
Nathan Franke
2022-04-28
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-04-26
Rename variable names for some singletons
Aaron Franke
2022-04-26
Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap
Rémi Verschelde
2022-04-26
Validate theme type/item names
Haoyu Qiu
2022-04-25
Add MSDF and mipmap generation project settings for the default font
Hugo Locurcio
2022-04-22
Add inital TextEdit UnitTests
Paulb23
2022-04-22
Use Input::push_input for tests plus extra mouse testing
Paulb23
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-07
Remove unused legacy tests
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-29
Add extra unit tests for Geometry2D
kneejuicer
2022-03-28
Expose Color's `to_linear()` and `to_srgb()` to scripting
Hugo Locurcio
2022-03-24
Refactor Object metadata
reduz
2022-03-20
Rename `AStar` to `AStar3D`
Yuri Roubinsky
2022-03-18
Merge pull request #58233 from bruvzg/gde_ts
Rémi Verschelde
2022-03-17
Update color constants to use HEX codes
taigi100
2022-03-17
Unify TextServer built-in module and GDExtension code.
bruvzg
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