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2022-07-18Use integer types in Image and ImageTexture methodsFireForge
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override()
2022-07-17Fix TextEdit test dependency on SceneTree's initial process time > 0Marcel Admiraal
2022-07-07Merge pull request #62108 from bruvzg/font_config_v3Rémi Verschelde
2022-07-07Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows ↵bruvzg
filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-05Implement a BitField hintreduz
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05Implemented tests for Plane getters and setters.cabinboy1031
Added tests for intersection and plane-point methods.
2022-06-17Make enum/constant binds 64-bit.bruvzg
2022-06-16Make AStar to use 64-bit logicYuri Rubinsky
2022-05-23Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git.
2022-05-20Add a new HashSet templatereduz
* Intended to replace RBSet in most cases. * Optimized for iteration speed
2022-05-17doctest: Update to 2.4.8Rémi Verschelde
2022-05-17Create onready variables when dropping nodes and holding CtrlHaoyu Qiu
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-12Add a new HashMap implementationreduz
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
2022-05-10Merge pull request #59643 from kneejuicer/geometry2D-testsRémi Verschelde
Add extra unit tests for Geometry2D
2022-05-09Fix backspace when selection reaches left edgePaweł Fertyk
Fixes #60866.
2022-05-05Fix inconsistent naming in TimeNicholas Huelin
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
2022-05-02Merge pull request #60529 from timothyqiu/theme-validationRémi Verschelde
2022-05-01Fix left aligned integer sign in string formattingHaoyu Qiu
2022-04-29Merge pull request #60519 from nathanfranke/fix-newline-indentRémi Verschelde
fix lines with ':' that end in comments causing auto indent
2022-04-28remove escapes in gdscript test outputNathan Franke
2022-04-28fix lines ending in comments causing auto indentNathan Franke
2022-04-28Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵bruvzg
Windows. Implement TextServer word break method.
2022-04-26Rename variable names for some singletonsAaron Franke
2022-04-26Merge pull request #60513 from Calinou/default-font-add-msdf-mipmapRémi Verschelde
Add MSDF and mipmap generation project settings for the default font
2022-04-26Validate theme type/item namesHaoyu Qiu
2022-04-25Add MSDF and mipmap generation project settings for the default fontHugo Locurcio
This can be used to improve Label3D and scaled Control appearance in prototypes.
2022-04-22Add inital TextEdit UnitTestsPaulb23
2022-04-22Use Input::push_input for tests plus extra mouse testingPaulb23
2022-04-13Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde
This helps reduce confusion around sRGB <> Linear conversions by making both input and output color spaces explicit.
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-07Remove unused legacy testsRémi Verschelde
They haven't been updated for years and still use the old MainLoop basic framework instead of the new doctest one. They're of dubious quality and best redone from scratch using the new framework.
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-03-29Add extra unit tests for Geometry2Dkneejuicer
2022-03-28Expose Color's `to_linear()` and `to_srgb()` to scriptingHugo Locurcio
2022-03-24Refactor Object metadatareduz
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-20Rename `AStar` to `AStar3D`Yuri Roubinsky
2022-03-18Merge pull request #58233 from bruvzg/gde_tsRémi Verschelde
2022-03-17Update color constants to use HEX codestaigi100
2022-03-17Unify TextServer built-in module and GDExtension code.bruvzg
2022-03-12Fix Slerp C# docs and add test cases for vectors in the same directionAaron Franke
2022-03-10Merge pull request #58485 from aaronfranke/time-offsetRémi Verschelde
2022-03-09Remove VARIANT_ARG* macrosreduz
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09Remove unused GDNative codeRémi Verschelde
This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
2022-02-23Add offset string from minutes conversion method to Time singletonAaron Franke
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-12Add sub-pixel glyph positioning support.bruvzg