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Godot with FMOD integration
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Author
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-06
Fix breakpointed_lines out of sync when removing lines above
Paulb23
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-10-01
Fix deleting selection at the first line do not work with backspace
Jean-Michel Bernard
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-10-01
Merge pull request #52850 from mashumafi/vector-bsearch
Rémi Verschelde
2021-09-30
Implement bsearch for Vector and Packed*Array
mashumafi
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Add tests for Translations
O01eg
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-25
Construct values only when necessary.
Anilforextra
2021-09-21
Merge pull request #52878 from AnilBK/add-get-center
Rémi Verschelde
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-20
Add remaning code edit unit tests
Paulb23
2021-09-17
Allow indexing of String values in scripting languages
George Marques
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-15
Merge pull request #52679 from nekomatata/world-boundary-shape
Camille Mohr-Daurat
2021-09-15
Fix String::num_real and String test cases when compiling with doubles
Aaron Franke
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
Merge pull request #52153 from timothyqiu/test-array-pop-at
Rémi Verschelde
2021-09-13
Merge pull request #50375 from Paulb23/code_edit_unit_tests
Rémi Verschelde
2021-09-13
Merge pull request #52049 from theraot/master
Rémi Verschelde
2021-09-07
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-01
Add CodeEdit breakpoint unit tests
Paulb23
2021-09-01
Create framework for testing Signals
Paulb23
2021-09-01
Allow unit testing SceneTree Ojects
Paulb23
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-28
Add unit tests for Array.pop_at()
Haoyu Qiu
2021-08-28
Quote and escape ConfigFile keys when necessary
Haoyu Qiu
2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-25
Fix segment intersection consistency in Geometry2D
PouleyKetchoupp
2021-08-24
Expanded path functions tests
Theraot
2021-08-21
Curve2D/Curve3D: exact linear interpolation
Jihyun Yu
2021-08-18
Merge pull request #51787 from akien-mga/string-num-fix-default-decimals
Rémi Verschelde
2021-08-18
String: Fix default decimals truncation in num and num_real
Rémi Verschelde
2021-08-17
Fixes to tests for Variant and Geometry3D
Aaron Franke
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-09
Some work on double support
Aaron Franke
2021-08-04
Tests: Improve coverage for `File::get_csv_line()`
Rémi Verschelde
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
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