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2021-12-01Allow using empty statements in the shader, added formatting warningYuri Roubinsky
2021-11-25Merge pull request #55227 from ator-dev/fix-code-foldingRémi Verschelde
2021-11-24Fix code folding when end of block is unindented delimiterator-dev
2021-11-24Merge pull request #52456 from kleonc/image-fill-rectRémi Verschelde
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Add Image::fill_rect methodkleonc
2021-11-17Fix divide by zero in pck_packerPaulb23
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-11Rect2: Clarify docs for `has_point` excluding bottom and right bordersRémi Verschelde
Improve tests, as well as documentation for `expand`.
2021-11-11String: Remove `erase` method, bindings can't mutate StringRémi Verschelde
2021-11-07Move and organize tests into subfoldersAaron Franke
2021-11-05Rename AABB `get_area` to `get_volume`Brian Semrau
2021-10-30Modify Dictionary::operator== to do real key/value comparison with recursive ↵Emmanuel Leblond
support (and add unittests)
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-28Implement TextServer `strip_diacritics` function.bruvzg
2021-10-25Refactored Node3D rotation modesreduz
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-15Swap args of Plane(point, normal) constructormennomax
Now (normal, point)
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-06Fix breakpointed_lines out of sync when removing lines abovePaulb23
2021-10-04Added support for uniform arrays in shadersYuri Roubinsky
2021-10-01Fix deleting selection at the first line do not work with backspaceJean-Michel Bernard
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-10-01Merge pull request #52850 from mashumafi/vector-bsearchRémi Verschelde
2021-09-30Implement bsearch for Vector and Packed*Arraymashumafi
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Add tests for TranslationsO01eg
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
Clarify RigidDynamicBody modes
2021-09-25Construct values only when necessary.Anilforextra
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-20Add remaning code edit unit testsPaulb23
2021-09-17Allow indexing of String values in scripting languagesGeorge Marques
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
RigidDynamicBody modes are replaced with several properties to make their usage clearer: -lock_rotation: disable body's rotation (instead of MODE_LOCKED) -freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC) -freeze_mode: Static (can be only teleported) or Kinematic (can be animated) Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics servers.
2021-09-15Merge pull request #52679 from nekomatata/world-boundary-shapeCamille Mohr-Daurat
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15Fix String::num_real and String test cases when compiling with doublesAaron Franke
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-14Merge pull request #52153 from timothyqiu/test-array-pop-atRémi Verschelde
Add unit tests for `Array.pop_at()`
2021-09-13Merge pull request #50375 from Paulb23/code_edit_unit_testsRémi Verschelde
2021-09-13Merge pull request #52049 from theraot/masterRémi Verschelde
2021-09-07Merge pull request #52442 from Faless/mp/4.x_rpc_managerMax Hilbrunner
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07Implement properties arrays in the Inspector.Gilles Roudière
2021-09-01Add CodeEdit breakpoint unit testsPaulb23
2021-09-01Create framework for testing SignalsPaulb23
2021-09-01Allow unit testing SceneTree OjectsPaulb23
2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-08-28Add unit tests for Array.pop_at()Haoyu Qiu
2021-08-28Quote and escape ConfigFile keys when necessaryHaoyu Qiu
2021-08-27Merge pull request #51908 from bruvzg/msdf_fonts2K. S. Ernest (iFire) Lee
Make FontData importable resource. Add multi-channel SDF font rendering.