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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tests
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test_physics_3d.cpp
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Author
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-01
Update copyright statements to 2021
RĂ©mi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-26
Move `tests` to the top-level directory
Andrii Doroshenko (Xrayez)