Age | Commit message (Collapse) | Author |
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Variant memory pools
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
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Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
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Using codespell 2.2-dev from current git.
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
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Happy new year to the wonderful Godot community!
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
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support (and add unittests)
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The comma operator should be preferred now according to doctest.
Moved macro aliases from `ClassDB` tests to `test_macros.h`, because those
are also used in `TextServer` tests.
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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This covers RNG functionality completely.
Co-authored-by: @vinayakmtiwari.
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-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
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`test_macros.h` is created to provide various macros acting as aliases for
doctest macros to work better with Godot internals and conventions. This also
makes it accessible for those who'd like to start writing tests in Godot, as
most vital information can be put together and documented directly in
`test_macros.h` header.
Developers are encouraged to include the new `tests/test_macros.h` for writing
new tests over `thirdparty/doctest/doctest.h`.
Added `TEST_CASE_PENDING("name")` as an alias for
`TEST_CASE("name", doctest::skip())` which could be used to mark failing tests
for issues yet to be fixed, so as to not affect CI testing results.
Added `ERR_PRINT_OFF` and `ERR_PRINT_ON` to control error printing for testing
various **expected** failure paths within Godot without polluting the test
summary with error messages.
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