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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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test_macros.h
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Commit message (
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Author
2022-09-07
Fix key mapping changes when moving from macOS to other platform
bruvzg
2022-08-02
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Rémi Verschelde
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-04
Variant memory pools
lawnjelly
2022-05-23
Fix typos with codespell
Rémi Verschelde
2022-05-17
doctest: Update to 2.4.8
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-28
remove escapes in gdscript test output
Nathan Franke
2022-04-22
Use Input::push_input for tests plus extra mouse testing
Paulb23
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-07
Move and organize tests into subfolders
Aaron Franke
2021-10-30
Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-09-20
Add remaning code edit unit tests
Paulb23
2021-09-01
Create framework for testing Signals
Paulb23
2021-09-01
Allow unit testing SceneTree Ojects
Paulb23
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-01-08
Use comma over `<<` operator for all unit test logging
Andrii Doroshenko (Xrayez)
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-21
Add unit test for `RandomNumberGenerator`
Andrii Doroshenko (Xrayez)
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-02
Register GDScript test tools as test commands to run via command-line
Andrii Doroshenko (Xrayez)
2020-08-02
Stringify `Variant` compatible types for doctest output
Andrii Doroshenko (Xrayez)
2020-07-30
Hide implementation details of doctest macros
Andrii Doroshenko (Xrayez)