Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-20 | Fix sub-optimal uses of is_equal_approx | Aaron Franke | |
2021-06-19 | Consolidate JSON, JSONParseResults and JSONParser into JSON | Marcel Admiraal | |
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify() | |||
2021-05-20 | Make is_equal_approx have explicit float and double versions | Aaron Franke | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-11-20 | Style fix after #43517 | Rémi Verschelde | |
2020-11-14 | Add a test suite for JSON | Hugo Locurcio | |
This test suite doesn't attempt to test error/invalid cases since the current JSON parser has a lot of false negatives. |