Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-21 | Curve2D/Curve3D: exact linear interpolation | Jihyun Yu | |
While calculating interpolated points, intervals between two baked points has been assummed to be `baked_interval`. The assumption could cause significant error in some extreme cases (for example #7088). To improve accuracy, `baked_dist_cache` is introduced, which stores distance from starting point for each baked points. `interpolate_baked` now returns exact linear-interpolated position along baked points. | |||
2021-06-20 | Fix sub-optimal uses of is_equal_approx | Aaron Franke | |
2021-05-20 | Make is_equal_approx have explicit float and double versions | Aaron Franke | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-13 | Add a test suite for Curve | Hugo Locurcio | |