Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-01-18 | Unify variable and array declarations in shaders | Yuri Roubinsky | |
2022-01-13 | [TextServer] Improvements for line breaking, "Fill" alignment, overrun, and ↵ | bruvzg | |
interaction between these modes. Fix "Fill" alignment processing wrong side of the text if overrun trim was applied. Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations. Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character). Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator. Port missing overrun/justification code to the Fallback text server. Fix inferred text direction detection by controls. Add tests for "Fill" alignment and line breaking glyph flags. | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky | |
2021-12-08 | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky | |
2021-12-01 | Allow using empty statements in the shader, added formatting warning | Yuri Roubinsky | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-07 | Move and organize tests into subfolders | Aaron Franke | |