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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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test_code_edit.h
Age
Commit message (
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Author
2023-01-09
Fix typos with codespell
Rémi Verschelde
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-19
Fix autocomplete with autobrace completion not adding closing pair
Paulb23
2022-12-17
Fix autocomplete box placement
Hayden Leete
2022-08-31
Fix TextEdit::gutters_width (total gutter width) when adding & removing a gut...
Tim Fronsee
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-28
fix lines ending in comments causing auto indent
Nathan Franke
2022-04-22
Use Input::push_input for tests plus extra mouse testing
Paulb23
2022-03-17
Unify TextServer built-in module and GDExtension code.
bruvzg
2022-01-30
With auto_brace_complete enabled, selected text now gets wrapped by braces
Igor Kordiukiewicz
2022-01-23
Fix selection being deleted and indentation not being accounted for
Preslavb
2022-01-22
Rename request_code_completion signal
kobewi
2022-01-19
Improve the default project theme
Hugo Locurcio
2022-01-13
Fix various typos
luz paz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-24
Fix code folding when end of block is unindented delimiter
ator-dev
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-07
Move and organize tests into subfolders
Aaron Franke