Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-23 | Merge pull request #56337 from cdemirer/fix-array-dictionary-id | Rémi Verschelde | |
2022-01-10 | `Array`: Relax `slice` bound checks to properly handle negative indices | Rémi Verschelde | |
The same is done for `Vector` (and thus `Packed*Array`). `begin` and `end` can now take any value and will be clamped to `[-size(), size()]`. Negative values are a shorthand for indexing the array from the last element upward. `end` is given a default `INT_MAX` value (which will be clamped to `size()`) so that the `end` parameter can be omitted to go from `begin` to the max size of the array. This makes `slice` works similarly to numpy's and JavaScript's. | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-30 | Fix Array and Dictionary id() and dictionary test bug | cdemirer | |
2021-11-26 | PackedByteArray, Array slice end exclusive, rename subarray to slice | Nathan Franke | |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-07 | Move and organize tests into subfolders | Aaron Franke | |