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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-23
Add tests to ensure bound methods and signals are valid identifiers
Jan Haller
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add tests for signals
Marius Hanl
2022-09-28
[GDExtension] Use function names with underscore for TextServer extension, ad...
bruvzg
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-08
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-08-04
Tests: Silence some intentional errors
Rémi Verschelde
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-05
Implement a BitField hint
reduz
2022-06-17
Make enum/constant binds 64-bit.
bruvzg
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-03-24
Refactor Object metadata
reduz
2022-03-17
Unify TextServer built-in module and GDExtension code.
bruvzg
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-07
Move and organize tests into subfolders
Aaron Franke